Fairy Hunt DS (116)

1 Name: angrybrain : 2008-04-09 00:43 [Del]

OK guys. I've got a project that I want to bring to life, but it's too big for me to go it alone. Fairy Hunt DS. I've gotten about half the background down on paper, and I've pounded out some of the code (hope to have an interactive central nervous system demo out around the end ofthe month). I know we're not much of a tightly knit community here, but I think this is relevant enough to ALL our interests (even you /f/) that we can do something with this.

core features :

  • hunting fairies. use weapons to kill, maim, and/or capture fairies.

-breeding/"care" - use your captured fairies to breed more! fairies are low maint creatures.

  • research table - dissect living or dead fairies. research their biology to develop better weapons. extract their organs for sale or to use in ammo/biowarefare recipies. (or just pin them to the table and have your way with them!)

-simulated central nervous system, brain, working internal organs (including reproductive organs).
-play on a DS Lite or on your PC with an emulator.

I'm going to need C++ programmers (no DS xp required), sprite/background/UI/character artists, female voice actors (and screamers!) and sfx people.

there's no website, and not likely to be one, sadly. if you can help out, or just want to encourage, you can contact me @hotmail.com , fairyhuntds(at). I also have msn IM set up for this hotmail account, and you can reach me at almost any time thanks to my kickass Palm Centro!

Ill post more details later, backstory, and anatomical details, here if there's demand for it.

Anxiously Awaiting Your Reply,
angrybrain

2 Name: Anonymous : 2008-04-09 22:29 [Del]

Nice, you have an idea.
But how are you going to make sure that this project gets finished once it gets started?

And how do you plan to compile the C language to the Nintendo DS´s Microprocessor´s Instructions? O.o

Good Luck with that.

3 Name: Anonymous : 2008-04-09 22:30 [Del]

Ps. : That would be actually harder than making the game itself.

4 Name: Anonymous : 2008-04-09 22:32 [Del]

Second : Wouldn´t it be much easier to just port it to Macromedia Flash? 0.o

It would also be easier to make the animations and stuff.

5 Post deleted by user.

6 Name: Anonymous : 2008-04-09 22:35 [Del]

Third : Now you wouldn´t need a C programmer anymore - LoL

xD - End of Project - xD

7 Name: angrybrain : 2008-04-10 04:03 [Del]

Compile code for the DS? Easy. There's an entire toolchain devoted to it :) go search on "DevKitPRO". Follow the directions for install of DevKitARM and the DS specific libraries.

Flash has its places, but I don't believe this is one of them. besides, properly coded, it'll be a straight-forward port to the PC.

Why the DS? Touchscreen. Easy to load homebrew on (vs PSP which is a royal pain in the ass). Plus I may want to torture fairies at work when I'm bored. HW 3D, sprites. Decent sound and a good lib or 2 for music.

Who's gonna make sure this project gets done? Me. I'll write it my damn self if I have to...it'll look ugly, have 1/6th the features, and take me 70x longer to finish myself, tho. I "can" draw, but it takes forever and the results are kinda weak.

I've got the code base started. Neuron classes are done, more or less tested, not yet optimized. Central nervous system is waiting for me to finish simulating the internal organs (blood class : done. Heart class : done-ish, heart is beating, and even has a nice EKG type display for its beat. Lungs are in progress, but not yet ready to test). All testing has been done both on the no$GBA emulator for windows, and on actual DSLite hardware via R4 card. Maybe I'll put the rom up somewhere so ya'll can see its for real.

Make no mistake. I'm doin it. Your help determines if the damn thing is worth playing or not.

fairyhuntds at hotmail.com if you want to get in on it. :)

8 Name: Ever a man for mistaken been. : 2008-04-10 05:01 [Del]

Blood class : check.
Heart class : check.
Heart is beating, and even has a nice EKG type display for its beat.

>Ps. Lungs are in progress, but not yet ready to test! ! !

9 Name: Anonymous : 2008-04-10 14:46 [Del]

I have an R4. I'd play this all day. Good luck.

10 Name: Anonymous : 2008-04-10 22:50 [Del]

>>Why the DS? Touchscreen. Easy to load homebrew on (vs PSP which is a royal pain in the ass). Plus I may want to torture fairies at work when I'm bored. HW 3D, sprites. Decent sound and a good lib or 2 for music.

Just get a smartphone... lol

11 Name: angrybrain : 2008-04-11 03:00 [Del]

>>9
Maybe man. If I gotta do this by my lonesome, it's not going to turn out so great. I don't know any chicks in RL that are into guro, and I'm not a real wonderful artist or anything lol.

>>10
I've got one. Screen is smaller (300x300, i believe, on the Palm Centro, as opposed to 2x 256x192 for the DS), the speaker is incredibly loud, and I haven't done any programming for Palm handhelds (yet...its on my ToDo list, but far below getting Fairy Hunt DS Done!)

Still looking for ppl to help out on this. Artists (IMPORTANT), female voices (VERY IMPORTANT), coders, sound effects. I'll post the rom once I get lung simulation done (working on it right now). I can't even get things organized, project-wise, unless I know how much of this I'm doing myself.

Except for when I'm sleeping, i'm online (did I say how much I love my damn phone? lol). Feel free to email or IM me.

email : fairyhuntds (at) hotmail.com
MSN IM : fairyhuntds (at) hotmail.com
Yahoo IM : fairyhuntds (at) yahoo.com
AIM screen name : fairyhuntds

12 Name: Anonymous : 2008-04-11 05:22 [Del]

I don't really want the guro aspect of this game, but it'd be fun to have a couple of fairies to tickle, poke and prod inside my DS when I'm bored. How about putting in some 'clean' tools with no guro effects, like a ticklish feather and a tiny probing stick-thingy with a pointing-finger hand on the end, or a simple tiny vibe?

13 Name: angrybrain : 2008-04-11 06:04 [Del]

>>12
I'm putting in a full central nervous system, including the reproductive organs. A lot of what you want is already planned in the Skin organ - though i don't know yet how high a nerve density I can get, since I haven't optimized the Neuron class yet - right now, with all neurons having maximum # of axons (10) and dendrites (10), I can simulate 300 neurons at 60fps. at 1 axon and dendrite each, I get 1200+. Skin response will be simulated as X points on the body, each point having a single Pressure and Damage sensing nerve serving a certain area. Genital areas will each have thier own nerves.

There will be a 'pressure' gauge that you'll use to control pressure (non-penetrating objects), insertion depth (dildo or other insertable objects - but be careful, lest you rupture something vital and then feel bad for killing your fairy!), or the depth of the cut (for sharp, pointy, lethal-type objects). You'll be able to use the directional pad for this, as your stylus is going to be on the fairy!

I WILL admit that I hadn't considered tickling. I'll have to look into it - but consider it on the list in my head now! Due to hardware limitations, and the complexity of the CNS, you're not likely to have multiple fairies at once on screen, but thats likely to be 'Simulating', which means one fairy at a time.

Also, a side note - be careful with getting the fairies off. In my head, theres only females...they produce an egg in response to orgasm. Eggs are fragile, so don't be too rough with your fairy when she's preggers :P

14 Name: Vivi : 2008-04-11 07:40 [Del]

This sounds REALLY COOL. Especially being a neuroscientist ;) Only thing I could really help you with is the female voice, but my voice isn't the girly kind of voice you might want for this kind of thing.

One thing I thought would be cool is perfuse fixing, since this is what I was doing today. Imagine doing that in a live fairy? Shove a pump into the heart, and get the stuff to displace to blood. Poke holes to make the blood squirt everywhere. Turn up the pressure to make organs explode by clamping veins or whatever.

Sounds cool, good luck!

15 Name: angrybrain : 2008-04-11 08:52 [Del]

>>14

It will be really cool - if I can get help ROFL. Your voice has to be more girly than mine, since I'm a guy - and right at this moment, I'm going to be doing the voices, which is...unfortunate. Make a fake hotmail account, and then use it to send me an email and get in on this :P

Exploding organs is another neat idea...Hmmmm. Another on the list then! =)

16 Name: J : 2008-04-11 14:13 [Del]

What kind of graphics are you going to use/do you need/do you have?

If this turns out good, I might have to buy a DS ;_;

17 Name: angrybrain : 2008-04-11 15:02 [Del]

>>16

Going to use : Mostly 2D (sprites + background for hunting, tinkering, etc), Some 3D where I need it, like for organs, and where I can to make animation easier.

Need : All. I'm still working on the nervous system and organ sim.

Have : None. I'm still working on the nervous system and organ sim. After that, I have to wire up a brain (which'll be easier, since I can use functions to 'fake' a lot of things...like memory, and vision, and movement. LOL). Once that's done, THEN I can start arting things up - I'll probably start (by myself. sadpanda) with the Research Table (or tickle/sex table). And I'll probably stop after that, and release it, because I'm so burned out on the entire damn thing that I don't even wanna think about fairies anymore :P

18 Name: Anonymous : 2008-04-11 15:59 [Del]

>>16
This forum is full of trolls... and lulz

19 Name: Walter Lovecraft : 2008-04-11 18:18 [Del]

>>1

Wait, a topic on /dis/ which deserves large amounts of attention? Incredible! Your idea sounds wonderful, and I only wish I had some skill to help such a lovely vision come to life. As it stands, I can't program, can't draw, and my voice could not possibly pass for female under scrutiny. All I can offer is my support, and I freely give it.

20 Name: angrybrain : 2008-04-12 16:20 [Del]

Hmmm. I was looking for art options, and I came across something called DAZ Studio. Looks like its for modeling people (heeeey fairies look like people!), and the software package is free (heeeey thats a good price!), so I'm downloading it now. Looking through the site, though, they're making their money on selling models. I'm not adverse to spending a little bit of money on this project though.

I'm giving this some serious thought. Download is finished, so checking out the app.

Maybe Fairy Hunt DS won't look so shitty as I thought? =)

>>19

Thanks for the encouragement!

21 Name: Anonymous : 2008-04-12 19:57 [Del]

And you promise you won't "pull a Jazz" on us?

22 Name: angrybrain : 2008-04-12 22:09 [Del]

>>21
Pull a Jazz? Not too familiar with that phrase, but i'm guessing "just up and vanish, never to be heard from again"?

Well. If I get arrested, or murdered by angry parents or something, not much I can do (normal people aren't likely to love me for my efforts), but I've been obsessing over this project for a while, and yah, it's gonna happen. I'm actually thinking it might not turn out too bad at all, even without help (but plz lemme get at least a gurochick to do the voicing)...Help would still be very much appreciated though :)

23 Name: angrybrain : 2008-04-12 22:23 [Del]

Gah. Also, forgot to add : Got a webpage. Called in a favor from a friend of mine! Its just a single HTML file, and its got a few megabyte diskspace quota, but as long as its not a pain in the ass, it'll stay. Address is
angrybrain.vektorsplace.com

I'll be updating that pretty constantly. Couldn't get him to give me an email address lol. So its still fairyhuntds {at} hotmail.com. Played with DAZ Studio all day, and got the results posted ;)

24 Name: Vivi : 2008-04-14 03:08 [Del]

Right, sent email.

Also, have you played/seen Trauma center DS. It may or may not help you with how you want to set up the zooming, etc.

25 Name: angrybrain : 2008-04-14 09:47 [Del]

received no email =(
fairyhuntds@hotmail.com or fairyhuntds@yahoo.com, if hotmail doesn't work for you. I'll get spammed by bots, but the copy-n-paste is probably easier :)

I've seen trauma center, and I might end up doing something similiar, with the bottom half of the second screen devoted to displaying the top half of the fairy. It's still kind of a "fluid design" right now :)

26 Name: Anonymous : 2008-04-14 15:33 [Del]

post some source code on the site imo. what you have described so far is interesting, and I might wanna help but idk if my level of coding skill would be of use. Posting source could would help me determine if this is the case or not.

27 Name: angrybrain : 2008-04-14 22:50 [Del]

I'll try and post some source tonight - ended up sleeping the entire damn day away today lol. Along with the ROM, even though I've still got a lot of tweaking to do yet...I get the feeling hard proof that this is real may be needed more than 100% functional organs :)

28 Name: Vivi : 2008-04-15 01:28 [Del]

Emailed again - my 'anon' email is vivisector@y7mail.com in case it didn't sent.

A few lines of code on the site would be cool, one, it helps coders know what kind of complexity you have going, two, it helps us know you're not full 'o shit :P

29 Name: angrybrain : 2008-04-15 03:21 [Del]

Worry not - I've got an entire....part of one function up. But it's an important part! Axon firing code for the neural net class. Still could use some optimization, but its probably the single most readable piece of code in the project right now.

Also have the entire demo up - Right now, just lungs and heart, and a ton of dummy organs for the rest. control network for heartbeat and breathing isn't in yet, cause I'm still tweaking values for the 4 organs i have up (heart, diaphram, left lung, right lung). This means if you push something out of whack, it won't gracefully correct itself, it'll just die. :(

I'll try and keep regular updates on the site for that ROM, so ya'll can gauge progress, even though the current rom is in an 'ugly' state right now - tweaked over the weekend, while tired, and mucked some stuff up a little bit.

30 Name: SArCasM : 2008-04-15 19:17 [Del]

What about Macromedia Flash Wave? O.o

31 Name: angrybrain : 2008-04-15 23:18 [Del]

flash is not a suitable environment for this piece of software.

32 Post deleted by user.

33 Name: Anonymous : 2008-04-16 11:02 [Del]

seems unrealistic, at least difficulty wise... but if you can get it working... wow

34 Name: angrybrain : 2008-04-16 14:55 [Del]

I wouldn't say its unrealistic, since I'm not simulating the higher brain functions - those will just be coded routines that plug into the central nervous system at various points. What the fairies will have though, is a (fake)biology that should react realistically to various stimuli (and an AI that has a LOT of really good data to base decisions off of). Pain in the ass, yes. Hours of tweaking, yes. Godawful QC check list, yes. But not unrealistic, and I think it'll be worth it.

There will be limits. I don't think its going to work to loop through several miles of blood vessels, so if you slash your fairies wrist, she's going to survive. (backstory covers this tho : fairies only eat nectar. Not much iron in nectar, so the magic that gave them initial life also keeps blood in them. Gosh I love magic!) Yes, fairies will have red blood - and lots of it. If theres demand for it though, there can be an option to tone it down, or remove it.

35 Name: C27 !l/7K0.Guro : 2008-04-16 20:23 [Del]

This is awesome.

36 Name: Anonymous : 2008-04-16 20:54 [Del]

This would be a dream come true....

37 Name: Anonymous : 2008-04-19 22:55 [Del]

bump for you

38 Name: Anonymous : 2008-04-19 23:52 [Del]

The only reason I don´t try to help you,
is because i lack skills on C++++

39 Name: angrybrain : 2008-04-20 01:30 [Del]

Thanks guys!

I think I'm OK solo - but at this point I think it may just end up being fairies in a cage -> fairies on a table (and if you're nice, fairies back in the cage). Namechange to "Fairyz"? lol. The storyline can survive it, except oppurtunities to present the story will be somewhat lacking. :(

Ahh well. Such is life!

40 Post deleted by user.

41 Post deleted by user.

42 Name: angrybrain : 2008-04-27 00:51 [Del]

Sorry for the lack of updates lately on the site - Had some RL stuff that took me away from my computer. The project continues now, however!

Vivi - Did you get my response? If not, you may need to sign up for a hotmail account or something. :P

43 Name: Anonymous : 2008-04-27 08:22 [Del]

I might be a little late on noticing this thread, but I would really love to do a female voice. I added your aim account and will hopefully talk to you about it soon. I'm looking forward to playing this.

44 Name: Anonymous : 2008-04-27 21:53 [Del]

45 Name: angrybrain : 2008-04-27 23:14 [Del]

>>43
Sweet. I'll make sure I keep AIM up.

Cellphone IM seems a bit wonky - I get dropped notifications all the time (like disconnected, and my client doesn't get the message lol) so if you don't see me, or if I don't respond, that's probably why.

46 Name: Anonymous : 2008-04-29 16:46 [Del]

if its at all possible could you take that organ inflating idea and expand it to general inflating?
the idea of being able to hook a little pixie up to an air hose and watch her fill with air until she pops sounds fun. bonus points if you include a "realistic" deflation process for those of us who want to tease the fairies before we finally pop them. note: realistic is in quotes there because really, how realistic can a game dedicated to the internal organs and life cycle of a mystical creature get? :P

47 Name: DOPETHRONE : 2008-04-29 20:35 [Del]

Ha...if you did this, it'd be pretty much the most awesome thing ever. I barely ever touch my DS any more, but I could see this being fucking awesome. It's the perfect system for a game like this. 'Tis a shame no official companies would ever be able to release pervy crap on the system. Considering the proliferation of such titles on the PC, it could work, but I have a feeling Nintendo wouldn't approve.

Oh well. Good luck with this project. I can't help you or anything, but whatever.

48 Name: Sharatto : 2008-04-30 19:54 [Del]

Yeah, I sent ya an email. :3 I'm really hoping to help with some art work and voice acting on this. Since I have a really high pitched over the top cute voice. I speak fluent Japanese, and practically fluent Chinese and English. ^^ I also draw very very good, art was my sub-major. If there's boy faeries involved, then hey. I'm going to start drawing some ideas right now.

49 Name: Anonymous : 2008-05-04 04:26 [Del]

>>21
lol wow, desuchanners in my gurochan?

So anyway, angrybrain, you're still committed to this? I know it's not any huge help on the programming side of things, but I have some spare webserver space and if/when you commit to a name for this project I'd be happy to provide you with a .com address for your site.

50 Name: Anonymous : 2008-05-04 05:24 [Del]

>>49
We're more likely than you think!

But angrybrain doesn't demand donations (yet), so we won't be set back financially if this project goes down the drain.

Also, www.fairyhunt.com? It seems to be available.

51 Name: Anonymous : 2008-05-04 14:30 [Del]

>>49
I've seen several

52 Name: angrybrain : 2008-05-06 18:55 [Del]

Yes, I'm committed to this project. I'm working a lot more now - 56 hours last week, possibly 64 this week. Progress is slow, because I'm spending more time at work =(

>>49

Thanks for the offer but...

At the moment, this project is OK, because the classes I'm writing now (once they're optimized LOL) could have a huge potential as part of a generalized game AI. Once I start getting into hack and slash of fairies, though, its gonna be a lot different. I doubt the authorities are going to have even the tiniest bit of understanding that this is a sexual fetish game, intended for adults only. I imagine the first time a parent finds this on his/her child's DS (or, god forbid, a teacher!)....Well. You can probably imagine what'll go down ;)

As the host, with your name, address, and phone number in the WHOIS records, you can expect, at least, death threats from angry parents. At worst, well. You can probably imagine what'll go down LOL! I'll get off of my friends site once I can no longer claim I'm writing an AI system. Distribution once I'm done? I dunno. Anyone live in a country that doesn't have to worry about laws so much? LOL.

Anyways, the project moves on. Still working on O2 transport (oxygen-hemoglobin disassociation curve. twitch). I knew this was going to be complicated. This is about what I imagined. I won't say I'm in over my head - I'm not, because theres plenty of references to use. It is slow going, though, since I have no medical background whatsoever. :)

Also, still looking ahead - I'm going to need at least one 3D math/physics person. Dynamic body simulation is not something I think I can handle, or even the limited 3D collision detection. :( Any help here would certainly be appreciated.

I'm not entirely sure it'll stay as Fairy Hunt DS, since I'm not entirely sure anything other than the Fun Table(tm) will be put in - I've gotten nothing in terms of offers of coding help, and the Fun Table(tm) is enough to keep my hands full for the next 8 months. It very well may end up just being something like nintendogs, gurochan style. 'Fairyz' anyone? lol.

Still accepting emails - fairyhuntds@hotmail.com, @yahoo.com.

53 Name: Anonymous : 2008-05-15 03:20 [Del]

Can you actually get them pregnant and watch them give birth then?
Maybe even toy with them a little while they're pushing out baby fairies? ;)

54 Name: angrybrain : 2008-05-15 06:19 [Del]

Backstory says no : fairies don't bear live young, they lay eggs!

I'm also using something called Daz Studio to render the fairies, and I'm not really a 3D artist, which means if Daz doesn't do it, I don't do it...and daz doesn't have a morph slider for Pregnant.

I wish I could pull it off, its a good idea. At this point, though, the answer is "Almost certainly not going to happen" :(

55 Name: Anonymous : 2008-05-15 11:46 [Del]

I can use Poser 5, that can work with Daz Studio (They're designed to pass files between each other). And some Poser characters have pregnant morph dials in Poser. Are you using any of the Victoria 3 or 4, or Aiko characters?
My computer is acting up a bit, so I have trouble rendering pictures sometimes, but let me know if I can help out in some way.

I got a bit of a thing for egg laying scenes as well as live birth ;) hehe

56 Name: angrybrain : 2008-05-17 18:17 [Del]

Aiko, actually.

I haven't done any of the game rendering yet, as I'm STILL working on the central nervous system and virtual body...specifically, getting the oxyhemoglobin dissociation curve. getting it modeled is kicking my ass a little bit and it's not really something I can skip. I feel like I'm getting close to getting it working, though, so hopefully I can have a happy update soon with proper breathing.

Hmmm. After I get rendering done, I could pass the frames off to a conventional artist, perhaps, to be modified by hand to do the pregnant frames. This might not work though, as theres likely to be dozens of body frames to be modified. We'll see, i suppose.

57 Name: Anonymous : 2008-05-17 19:01 [Del]

>>56
Does this mean we can give them methane instead of oxygen and watch them die as they try to breathe it? AWESOME!

58 Name: Anonymous : 2008-05-19 04:22 [Del]

oh wow reading this threat just makes me excited, I hope this project won't go stalled, I rarely post here and I don't have any skill but please keep on working, you have my encouragement

I hope you can include scat too, I'm a more regular visiting /s/ than the other, but if you can't it's not a big deal

59 Name: Anonymous : 2008-05-28 06:34 [Del]

Woah hey, this thread deserves to be on top of the board! I can't imagine how much fun this would be...

60 Name: Anonymous : 2008-05-28 15:45 [Del]

Bumping for awesome.

Also, mail has been sent.

61 Name: Anonymous : 2008-05-28 15:46 [Del]

Bumping for awesome.

Also, mail has been sent.

62 Name: Anonymous : 2008-05-28 15:46 [Del]

Bumping for awesome.

Also, mail has been sent.

63 Name: angrybrain : 2008-05-28 21:52 [Del]

Aiee. Sorry guys, been busy - probably be a good idea to come out of the dungeon and say Hi every now and again, huh?

Not too many updates, thus the silence on my part. I've been having a lot of RL come up lately, so not much on the project front. Still have breathing on the ToDo list, which I haven't touched in the past few days =(

I do have some unfortunate graphics news - DazStudio seems to be hideously broken in Vista, which I've recently installed. Luckily, I've had a few artists respond, so It's probably not a huge problem =)

Hopefully I'll have some time this weekend to move the project forward. Cross your fingers for me!

64 Name: Anonymous : 2008-05-29 01:33 [Del]

>>63
Hey, at least you're not dead, and that's good news to me!

65 Name: Anonymous : 2008-05-29 02:46 [Del]

Vista is the worst, most unstable, most badly-patched-together operating system I've ever seen produced.
(And when you're talking about Microsoft, that's really saying something!).

66 Name: Anonymous : 2008-05-29 13:18 [Del]

>>65
Im staying with my beautifull cute lil' Windows XP SP3.
Vista sucks really hard, plus I think its a bit gay.
Almost no emulator works properly in it, games are just slower if compared to the previews windows versions.

The only great thing is the DX10 version, which sucks because it didn´t came for XP because it only works with VISTA.

67 Name: angrybrain : 2008-05-30 08:02 [Del]

That was my only reason for upgrading. DX10, with a DX10 card, I can happily say, kicks all ass.

When I get some time (Ya right! ROFL) I'll set up a dual boot for XP and Vista. Until then, however...sigh

I actually have days off this weekend! 2 of 'em! So I'm looking forward to getting back to work on my oh-so-loverly fairies! =)

68 Name: Anonymous : 2008-06-14 07:16 [Del]

bump

69 Name: Anonymous : 2008-06-21 02:08 [Del]

I know a guy who did a series called Fairy Cake, & Let's Play With Fairies. He's pretty good. Here's a sample.

http://img.gurochan.net/g/res/61728.html#i62002

and another

http://img.gurochan.net/g/res/61436.html#i62001

Hope the links work. Hurry before they disappear.

70 Name: Anonymous : 2008-06-21 03:19 [Del]

angrybrain, is there going to be rape and misogyny in it? if so i am interested in helping.

71 Name: angrybrain : 2008-06-29 00:46 [Del]

>>69

nod I've seen (and like) his stuff, and was sad when he said he wasn't doing it anymore. sigh such is life though. Fairies are such a lovely symbol from childhood, and such easy victims, that its a wonder there isn't tons more fairy guro than there is.

>>70
Rape, yes. Torture, (oh god) yes. Misogyny, not really. Fairies are female because I have a slightly bent sex drive - male guro just doesn't do anything for me. I love women, but when they're anime, or animated, I just prefer them gutted. :P

Help would be appreciated - I don't suppose you have a medical degree (doctorate? lol). If you'd like to help with coding or whatnot, my email is listed in more than a few of my posts :)

>>All

Sorry for the lack of updates recently guys+gals. Project is still in progress! Kind of. Still working on gas exchange, which is stubbornly refusing to work predictably. sigh the lung and blood classes are both a tattered mess. Probably time to rewrite from scratch, see if I've made any glaring error.

I'll (hopefully) have good news, soon. In a worst case scenario, I'll have a 'Ok, I'm going to cheat a little on this part and move on, and come back later' message lol.

72 Name: Pure : 2008-07-01 21:06 [Del]

Hey! I'm female! sudden eh-pif-an-nee
If you need voice actresses I can be of service.
I already have a program to record sound and my own mic.
Let me know if I could be of use.
amaranthine.angel@gmail.com

73 Name: Anonymous : 2008-07-04 13:11 [Del]

bump this thread!

74 Name: angrybrain : 2008-07-05 11:49 [Del]

>>72

Argh forgot to send an email, sorry.

Not quite at the point where I'm ready for voices just yet - However, the more voicing I can get, the better. I'll send emails out to everyone when I start getting to that point! =)

75 Name: Anonymous : 2008-07-07 17:44 [Del]

This sounds quite awesome. Also, I know you're asking for help, but sorry, my brain falls apart for some reason when it comes to OOP.

76 Name: Anonymous : 2008-07-07 23:07 [Del]

Is this still going to come out (eventually) for the Nintendo DS or is this going to be for the computer? I mean, I'm pretty sure it's going to be pretty hard to convince NIntendo to make a game like this on their DS...

And is that demo still up?

77 Name: Anonymous : 2008-07-08 01:19 [Del]

>>76
Talking to Nintendo about this at all would probably be a bad idea...
They don't have to know about it to make a game to the DS.

78 Name: angrybrain : 2008-07-08 11:01 [Del]

>>75

I have some expectations that it will, in fact, be quite awesome.

I'm not a strict OOPer. Basically, you'd be writing classes for the simple reason that I don't want to go handing my code out to every tom, dick, and fairy. A few interface calls isn't enough to derive my main source from, so it's pretty safe.

>>76

It DEFINATELY won't have a nintendo seal - You'll need something like the R4 card for the DS - which allows you to run homebrew like mine. It takes a MicroSD card, easy as ploppin the .NDS file onto the sd card, ploppin the SD card into the R4, ploppin the R4 into the DS, and havin some fun.

At this point, it might be 2 versions - a non-math intensive (and therefore less interactive) DS version (which only has 1 66mhz and 1 33mhz processor), and a PC version (which will probably never happen, because I'm not that up on DX programming T_T). The neural net code isn't the best, as I've said. Maybe optimization will make everything magically better, but I doubt it. As it is, between NN simulation and the body simulation, I may not have enough room to do anything else. We'll see though, as I'm still early (and still stuck on) the body sim.

As for the demo - err. lemme check. I haven't had reason to update the page (nothing really new just yet T_T) I haven't gotten any emails saying he's cut me off. Just checked, and yah, its still up! Just bear in mind this is still an early body-sim demo. Not everything works (interface wise), and not everything works correctly (changing some things, like inc/dec heartrate, causes the body sim to die, if I recall correctly).

>>77
Ahh but wouldn't it be nice if I had a development house, and could get nintendos $10000 software development kit. daydreams

>>All

Taking a short break ATM - Need to let everything sink in. When I come back to it (probably a few days) rewrite the problem classes. Wish me luck lol.

Got a few pics to post anyways - found mah drawin binder! Packed away at the bottom of one of my boxes. Only got one fairy-related pic right now - One of the weapons, a laser gun that burns through flesh and muscle, but leaves organs alone (Man MAGIC IS AWESOME!) No background for it, but oh well - check /kaki/ for it later!

79 Name: Anonymous : 2008-07-08 12:59 [Del]

>>78

Wouldn't poeple be able to run it on their computers via an emulator such as no$gba instead of using a physical DS?

80 Name: Anonymous : 2008-07-08 17:02 [Del]

>>78
Macromedia Flash Wave. Obvious troll is obvious.

81 Name: Anonymous : 2008-07-08 19:14 [Del]

I don't want to go handing my code out to every tom, dick, and fairy.

Why are you concerned with keeping some of your source secret? Think you might later recycle some of the code into another program?

82 Name: angrybrain : 2008-07-09 06:46 [Del]

>>79

Yeah, they could do that too. I'd like to do a PC version, though, which would render DS emulation kinda pointless ;)

>>80

Wrong -chan anon.

>>81

Certain that I will, actually. I try to reuse code as much as I can. Also trying to stop an endless parade of <noun> Hunt DS games before they start. One is enough, I think ;)

83 Name: Anonymous : 2008-07-09 21:50 [Del]

>>38

did you spill some dramboie?

84 Name: Anonymous : 2008-07-13 03:06 [Del]

>>82
a PC version too?
oh steady my dear heart, is this a joke? because this whole time I thought I would have to buy a new DS since my old one got crunched under a chair.
pray tell this was not just a fantasy of yours?

85 Name: Anonymous : 2008-07-13 18:17 [Del]

>>84
You could use an emulator to play it on a computer if there was no PC version, anyway.

86 Name: angrybrain : 2008-07-13 21:07 [Del]

>>84

I'd like to do a PC version. The heart of my code is portable - so I wouldn't have to write everything from scratch...

...But. I've not done anything with DirectX before, and truth be told, the simple OpenGL style 3D of the DS will give me serious problems (expect this part of development to take the longest).

I'd like to do a PC version, but I don't know if i'll be able to pull it off. :(

I will give it a try though. I promise you that!

87 Post deleted by moderator.

88 Name: 3d0xp0xy : 2008-07-23 02:03 [Del]

Bump for news.

89 Name: Ero : 2008-07-23 07:17 [Del]

I'm a fag for anything DS. Do you need artwork too ^^;

90 Name: Anonymous : 2008-07-23 09:27 [Del]

>>89
He's actually doing the artwork. There's a thread in /kaki/ somewhere.

91 Name: Ero : 2008-07-23 16:46 [Del]

Yeah I was able to see it! It looks awesome. Maybe you can just have a guest artwork of fairies or something, I'd like to contribute~

92 Name: Anonymous : 2008-07-23 22:39 [Del]

Would anyone bother posting the link for future references?

93 Name: 3d0xp0xy : 2008-07-24 10:00 [Del]

94 Name: 3d0xp0xy : 2008-07-24 10:06 [Del]

>>91
By the way, he needs female voices, so that's a way you can contribute.

95 Name: angrybrain : 2008-07-26 01:57 [Del]

Sorry all - RL got a good toothhold on me for a bit.

On break ATM, but probably not for too much longer. Letting my mind digest and come up with a solution for the perfusion problem. I'm actually looking forward to getting back on this project!

Art help? Hell yeah! Right now (with no art help) I'm planning on using a Poser-wannabe (its free) to do the fairy animations, since my drawing style is fairly inconsistant (and slooow. and not terribly accurate lol).

That pic I posted to /kaki/ was a concept sketch I did a while before I even started this, nothing more. if you'd like to help with art I'd appreciate it! You'll find my contact email addresses in prior posts (maybe you already have...need to check my mailboxes lol).

That's about it. expect regular updates to resume in the next week or so!

96 Name: On : 2008-07-26 09:39 [Del]

>>95
Hey I'm interested in that Poser-wannabe freeware, mind giving the software name for googling?

97 Name: Anonymous : 2008-07-26 13:42 [Del]

>>96
Are you working on a new project? Promise not to forget the fairies. ^_^

98 Name: On : 2008-07-26 18:56 [Del]

>>97
Nah, I just love to play with multimedia software. And dun worry, I'm making the next fairy-play :)

99 Name: angrybrain : 2008-07-26 22:31 [Del]

>>96

It's called DazStudio. It had some problems under Vista, but they've issued some updates and now it works.

100 Name: On : 2008-07-26 22:38 [Del]

>>99
Thanks ;)

101 Name: Ero : 2008-07-26 22:39 [Del]

>>99
Ohh! I'd love to do female voices! And also art help! Yaaay. suushi@gmail.com ^^

102 Name: angrybrain : 2008-08-03 04:10 [Del]

Update time guys.

Work has resumed. \o/

Some classes are being stripped and rebuilt. (Blood, mainly, along with the Generic Organ functions).

Stay tuned, as I'm hoping I'll have another, slightly more functional AND interactive demo up in the next week or three.

Ero - I'll add you to the list of female voices, and I'll send you an email about the art ASAP lol.

103 Name: Anonymous : 2008-08-04 01:42 [Del]

question:
could you add at least ONE bitch fairy? that would be awesome to rip into.

104 Name: Anonymous : 2008-08-04 05:42 [Del]

Variety in fairy personality would be nice, because we cn get different reactions out of them (one squeamish one, one hardcore one, a masochist, and a bitchy little one); tickling, too, for those times you feel merciful enough not to pick the poor little fairy to pieces.

105 Name: angrybrain : 2008-08-10 22:46 [Del]

Alrighty guys, 'nother update!

Rewrites are going a little bit deeper than I had anticipated. Respiratory and cardiovascular systems are being heavily changed...maybe not enough to call it a rewrite, but close enough. The system of percentages I was using for values wasn't quite working as well as I could have hoped, so replacing it will be more-or-less human-norm values converted to framerate timescales instead of per-minute (60 frames per second, 3600 frames per minute, nominally). Some things will have to be estimated (O2 consumption of the organs in various states isn't something I've been able to find just yet) but thats OK.

Also had to add a class - Atmosphere. We'll see if the DS has enough processing power to keep this in - promises to add all sorts of interesting possibilities.

So the new class structure (if anyone is interested) looks kinda like this :

blood.h/.c : Small class describing the contents of blood at each major organ/muscle, and providing methods of removing from/adding to the contents of the bloodstream (mainly for the organs benefit).

bloodsys.h/.c : Another small class describing various stats on the circulatory system in general, and mapping blood flow through the body to each organ (arteries) and the return to the heart (veins).

genericorgan.h/.c : some statistics common to all organs, such as health, activity level, consumption and waste production stats, among other things (helper calculation functions are also stashed in here).

atmosphere.h/.c : small class containing stats about the air - pressure, contents, etc. Please bear in mind that right now, CO2 and O2 are the only thing the lung class is looking at - things like H20, C0, etc will have to be coded for individually!

heart.h/.c, lungs.h/.c, muscle.h/.c : Organ classes. have all the specific functions and data for each organ. Stomach, intestines, liver, and kidneys/bladder are here to, but only as a set of genericorgan definitions - they have no specific functions or data yet. except for the liver, they may very well remain as genericorgans, since I'm not expecting any fairy to ever survive long enough for, say, the kidneys to actually have any relevance.

brain.h/.c : basically just a genericorgan class - the neural network stuff hasn't yet been integrated into the body sim yet.

Almost all of these classes are still in the process of being rewritten or modified, so no new demo yet. I'll try to be as descriptive as possible in the stats display, but chances are good you'll still need to look up some things :(

107 Name: angrybrain : 2008-08-10 23:00 [Del]

>>103
>>104

This is planned for (god I need to head over to /lit/ and get the backstory put up on the fairies). Also, I'd like to have it so that you can play with a fairy, and put it back - you'll be able to 'train' fairies to associate different tools to different things, for instance, if you hurt them with, say, a scalpel they'll get scared if you pull out a scalpel, if instead you pleasure them with it, they'll get aroused instead. Probably not the most critical thing in the world, but it's at least a little interesting, and not too code/memory intensive :)

There will be 4 types of fairies, but there'll probably be a good bit of variety even within a type - it depends on how much of a random factor I put in when initializing a fairy. I don't know exactly how much personality each fairy type will have (they won't speak or anything) but they'll have different sensitivity to various stimuli, and they'll react differently.

And yes, as I've posted before, I plan to put plenty of non-lethal options (like tickling) in. :P

108 Name: Anonymous : 2008-08-11 00:43 [Del]

Oh my god. If this becomes I reality I will be in heaven. I thought the best thing that could happen is that guy finishing the "Let's Play With Fairies" comic. But no, this is like 2000 times better! Especially with the depth your going into! I seriously hope this project doesn't lose its drive guys.

Also, I hope you put some focus onto the psychological repercussions of messing with the fairies, like for example, if you left them limbless it'd be cool to see them looking completely crushed about their situation on the dissection table, like having the whole idea sink in or something like that. And of course, make it seem like they really fear you. You've gotta capture the emotion, some pleading while they're still alive would be cool too.

109 Name: angrybrain : 2008-08-12 20:06 [Del]

>>108

It all depends on how well I can get the lower levels of the AI optimized. The CNS/Body sims will have the ability to be tied into a higher level AI, but truth be told, for just fairies on a table, I don't think it will really be needed. Pretty much everything required (except memory) can be done inside the CNS. This is a good thing though - If they required a lot of high-level AI, i'd probably have to skimp a LOT in other places.

They will display a fear response when you first put them on the table (change of surroundings, lack of mobility). They'll keep it, if you do painful things to you, or they'll lose it if you do pleasant things to them. So it kind of depends on you.

Pleading won't happen - that'd be one of the things controlled by high-level AI, which they probably won't have much of. They will have an interesting variety (i hope - depends on how many neurons I can devote to vocalizations) of sounds, though. Surely one or two could be interpreted as somewhat pleading-ish :)

110 Name: Pure : 2008-08-12 20:59 [Del]

Am I on the female voice list?
If not, please let me in on it.
:D

amaranthine.angel@gmail.com

111 Name: Anonymous : 2008-08-13 21:05 [Del]

Is there any way to be updated for when a playable version is out?

112 Name: Anonymous : 2008-08-13 21:40 [Del]

>>109

Oh god, that is so good enough for me. This is going to be a dream come true for A LOT of people. I wish I could help, but I can't really do anything useful. :(

113 Name: angrybrain : 2008-08-13 22:56 [Del]

>>111

To play on the DS you'll need something that lets you use an SDmicro memory card. The one I use is called R4. any search for "R4 DS" should bring up a long list of sites that sell them.

Since you can put files on the card - yes. there will likely be dozens of versions as I get new stuff put in. just download the latest .NDS and overwrite the old one on the card and you're good to go.

there's no real versions yet tho, and probably not for a while yet.

>>112

Its alright. Encouragement helps too :P

114 Name: Anonymous : 2008-08-15 01:00 [Del]

no pleading is a GOOD thing, just leave it at the eyes+terrified rambling. Have you played those Studio S games? Holy shit, shut up bitches!
Anyway I've herd of martial arts techniques that 'attack' specific organs, so you can probably do that to something as tiny as fairies with a reflex hammer or something.
And...
Just as a totally awesome bonus/easter egg...
I think you should add some '34' 'skins' that can be chosen to be placed over existing fairies. For example a Pfil skin or a Cutie (Astayanax) skin, or the fairy from Legend, or any other famous fairies you can think of.
http://rule35.paheal.net/rule35/src/121504134110.gif
example if you passed that game by.
Or at the very least extra costumes. Which you can choose not to repair if you'd like to have a lasting memento of each session.

115 Name: angrybrain : 2008-08-15 05:43 [Del]

>>114

rofl. yah. I got bored with the studio S stuff pretty fast though. Hopefully this'll have just a wee bit more replay value ;)

nod reflex hammer. Pin. Scalpel. Well, once you know where the organs are, anyways. No x-ray vision, and nothing like trauma center where you're guided. You'll just have to cut her open and poke around first ;)

I'll be running very short on both backgrounds and sprites, so I doubt there will be anything beyond skin-tone and hair color. Clothing - No. I disagree with fairies wearing anything. In other fantasy worlds, it might be acceptable, but damnit, not in mine.

Fairies are plentiful, no need for mementos - just grab another fairy (although, I'd really like to get a 'Snapshot' kind of thing in. Get a nice big SDMicro memory card lol). In fact, if I do make the full on Fairy Hunt game, instead of just the fairy-torture-table, the reason you're doing anything with fairies is because there are too many - hundreds of thousands of fairies need to go. You happen to be in the right place at the right time, and get picked as one of the people given a Fairy Hunting License (yay for you!!).

Easter eggs get added after development is done. Since I plan on subjecting fairies to hideously painful torture for at least a year after I'm done, I doubt I'll have time for such activities! And,right after THAT, I'll probably be in jail for a very long time, or on the run, since I doubt Uncle Sam or the american public will be as appreciative of my efforts as gurochan LOL.

116 Name: angrybrain : 2008-08-24 00:47 [Del]

Yay! It's update time again! Little later than usual, but, I'm a busy guy.

Respiratory system is sorted out, and I've finally gotten some nice, human-normal values for O2 consumption for every major organ (screw you guesstimation! HAHA!). I'm sorting out the circulatory system right now (should present some interesting possibilities - Like re-routing arteries!). Then tie everything together and make sure it works, then there'll be a new demo out - I'll try to remember to put some interesting ... 'tools' in so you can break different parts of the body to see how it reacts...and do it in a way pretty much everyone can understand. ;)

I do have a few unresolved concerns at this point - namely ensuring children don't have access to this (Don't get me wrong - because I don't want angry parents murdering me, or setting my house on fire, or filing lawsuits against me, or getting me arrested, etc). It may not be a huge issue, but it's enough to make me think I need to do something...I just dunno what at this point. All of my ideas so far aren't likely to be acceptable to the gurochan community. If anyone has any ideas on how I can verify age (at least), yet still allow gurochan members to remain anonymous, I'm all ears. Tying a unique ID to each rom, and each ID to an actual person would be ideal for me - should angry parents try to sue, I'd be able to point them in the direction of the idiot who put the rom up on a torrent or whatever. I don't see this actually ever happening though (again, I'm all ears if anyone has a good solution). Well, we're not quite to the point where I need to worry about this just yet, just wanted to give ya'll a heads up.

Ero seems to have dropped off the face of the earth so we're back to Daz3D as the fairy-generating method. Unless any artists are willing to tackle a fairly large (but very rewarding) animation project.

Voices - Haven't forgotten about you gals, but we're still a long way off. I'll get the stuff you need to you when we get there!

That's all I got for right now. Hopefully (but maybe not) my next update will include the new demo. We'll see though.

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